
Hello! I realize I never posted onto here that the Faz-Anim alpha is out! Its already got Freddy and Bonnie, along with some new stuff! (And a manual to help you out)
Have fun animating!


Hello! I realize I never posted onto here that the Faz-Anim alpha is out! Its already got Freddy and Bonnie, along with some new stuff! (And a manual to help you out)
Have fun animating!
So there have been lots of people wanting to see stuff of chapter 2. Sadly I lost the want to make it a long time ago, and lost all the files for it shortly after. Thankfully though I managed to scavenge some beta builds from CircusRama (thanks), and a lot of development images and video.
Downloads for these development builds and images are on the game page. (Everything is from late 2018 to early 2019)

At some point I'll get back into making FNaF fangames and content, but I'm definitely gonna wait until after Security Breach comes out, as I feel its gonna change a lot about how we perceive the series going forward, and it'll spark some new inspiration.
I don't have the best memory of everything I planned for chapter 2, and looking back it is cringey looking compared to what I can do nowadays. There are 2 builds included in this. One is of a late chapter 1 build that had some features moved to chapter 2, namely some characters that are in custom night. It definitely changes how you play that, but they were eventually scrapped for the new night system in chapter 2. There's also an arcade mini game included. WASD to shoot, arrow keys to aim, shift to run, and space to open up the shop. Pretty fun but incomplete.
The second build is fairly close to the final stuff I had worked on for chapter 2. Its at least 1 month behind whatever build I last had, but it seems the only difference are some missing transitions, dialogue, and such.
Walkthrough:
So the first thing is that you have to have beaten Chapter 1 to play this build. I had already planned that even in the early beta stages lol
On the title screen custom night is already unlocked. If I remember correctly the only characters I had programmed were Freddy and Bonnie, though I'm not sure if Bonnie was working in this build. I know you have to keep the flashlight on him, but I forgot how you're supposed to deal with Freddy. Pressing space forces Bonnie's jumpscare.
When hitting new game it'll give you a brief intro that recapped the events of chapter 1.
In the first room you'll need to figure out how to unlock the door, won't give that away here.
Once you enter the office-looking area, a cutscene would have played explaining that the key to the room that would shut down that section had been split up amongst the animatronics. This build sadly has that missing. Press space to skip to the next area, which was to the left door.
This dark hall would have been the area where you had an encounter in each room. This build doesn't have the clicking system, so press 1 for the Freddy room, and 2 for the BB room (The Freddy room is supposed to be first, so you're only supposed to enter the BB room once you completed that)
In the Freddy room there can be a bug that happens that won't let you hover over the cameras, reset to fix that.
To beat the room (spoiler) you must wait for Freddy to attack when in the side-rooms, and right click to zap him. Do it multiple times to defeat him. I'm too lazy to check, but there should be a cutscene where you get his key shard after zapping him 3 times.
In the BB room you're supposed to watch the show and look for the key shard hidden in it. Click on the key shard when you find it.
After the BB room is a night in Tour Guy's office. This would have happened every 2 room encounters.
Aaaaaaand thats all. Never finished Tour Guy's stuff, and only managed to work on a few other rooms and encounters before stopping development. I remember the last room would have you encounter a Freddy full of minireenas, who would have chased you to the shut down room, and you'd be locked up and forced to play a minigame (Which can be seen in the development videos). Lefty was also going to be a centerpiece of Chapter 2, playing into why everything was still alive. Lots of stuff planned but never finalized.
That's it. That's all I have on Chapter 2. Hope it was worth it lol, and thank you all for enjoying Hidden Gems. Hope you're excited to see what I've been doing with Rock-afire Replay, which was my original desire when making Hidden Gems, and hope you'll enjoy whatever other endeavors I make. Whether that be in FNaF fangames, TF2 cosmetics, or other stuff. Thanks! 

The open alpha release is here! This is an animation tool for recreating Rock-afire Explosion showtapes, which was an old animatronic band from Showbiz Pizza Place back in the 80's.
These animations are not transferable to the actual robots (yet), but are able to be accurately simulated in this program. Some FNaF fans might get a kick out of this, but Showbiz fans will be glad that they have a nice way of having the animatronics play shows for them without spending $15k for the real thing.
This version only has stage left complete, with Billy Bob and Looney Bird, but they have a plethora of costumes to customize with, some neat props in the showroom, and a different stage to switch to!
No showtapes are included within the animation tool, but you can still make and share them! Any other questions are answered in the FAQ in the game page description. Have fun!
Thank you to everyone who has played Hidden Gems over the years!

Development has obviously been stopped for a long time, and all development assets were erased about half a year ago from a hard drive failure. Many of you know about the inspiration for the style of this game being the real life animatronic band The Rock-afire Explosion, and as of recently I've been working on a large Rock-afire fan project.
For anyone who has interest in the Rock-afire, and how shows were programmed and animated for it, I'll be getting together an open alpha for you all soon. I've been getting lots of help with the closed alpha from members of the Showbiz fandom, and I can't wait to show off my neat little animation tool with you all.
More info soon!
Update: Still working on the game. Gonna also have a section of the game similar to FRDSPY that's being worked on now. (Since I was the level designer for that game)
Hello! Chapter 2 is coming along very well! Just wanted to say that the chapter itself is around 1/3 complete.
Sort of like Chapter 1, it can be broken into multiple 'sections' of gameplay. 8/19 of these sections are done. Some finished quicker than others, but all require me modeling new rooms before starting.
I've spent a lot of time crafting interesting rooms for you to explore, and with Blender Eevee allowing my render times to be almost instantaneous, I'm trying to use what I have to make everything feel more alive.
I'm not sure how long it'll be before release. I can definitely say if anything that it'll be released on Halloween at it's latest, just like last time. Hopefully sooner though.
Another update as a small break between now and Chapter 2!
This update fixes a few minor things:
-The character screen has been reduced to the 5 characters seen in Chapter 1 (As in all 10 '???' boxes have been removed). This is because this specific type of office gameplay will not be continued in Chapter 2 due to resolution differences, making the empty boxes now pointless.
-Fixed an annoying audio bug when completing a night, where the trumpets playing would cause a hitch before finishing.
-A few minor changes to associate this app as just Chapter 1 only, since Chapter 2 will be it's own app and not an update.
-Custom Night's menus have been rearranged.
-Patched in a hidden mode. It has been here since the game launched, but is now playable without cheats. Click the gem to seek it.
This time it's up close and personal. . .
Can you keep up with us?
-First off, Iāve uploaded the OST by Weshek to the main game page! Check it out!
-Lastly, Iāve uploaded walkthroughs for beating Chapter 1 and beating 5/20 mode:
This should be the final update for Chapter 1! Anything else will be just bug fixing, but hopefully all of that has been fixed as well! Starting from today Chapter 2 has begun development. >:3
-Upgraded Camera UI to fit a more āgreenā aesthetic as well as other improvements.
-Made Jamboree Freddy give you longer to react at lower difficulties (This doesnāt effect 5/20 mode)
-Changed the initial camera youāre on when starting a night
-Made the Freddy poster honkable
-Added a āReach 60 Minutesā under the timer that fades away slowly to help confused players know how long they need to last
-Updated the character info on the Night Screen to help confused players
-Updated the Extras screen to have a cool āConfetti rolling effectā in the background
-Updated Custom Night to where when you beat 5/20 mode, along with the initial prize, you also get confetti fall in the background every time you boot it up.
-Removed the āComing Soonā button from the Title Screen, as it will most likely just be incorporated into Chapter 2
-Added āErrā sounds when trying to select the other options on the Power Room control panel
-Reduced volume of the opening motif when starting Chapter 1
Also as a bonus have these 3 1080p wallpapers: (I might render more later on)



-Improved Freddyās Jumpscare. Added more frames, glowing eyes during his darker jumpscare, and better lighting
-Made Mad Endo even harder for difficulties 15-20. The time allowed to have your flashlight on him is signifigantly less than before, making him a viable threat.
-Added different icons for each difficulty of a character on the custom night screen. Upping the difficulty reveals a small animation.
I hope youāve all been enjoying these updates! Iām wanting to make sure Chapter 1 is in a state Iām confident with before moving onto the next one, and I think Iām just about happy! Hope these improvements these past 5 days have been worth it! :3
Also to people who might be annoyed downloading these updates, the GameJolt client downloads them automatically, so be sure to get that :3
-Added a reward for beating 5/20 mode on Custom Night
-Added a special version of the āYou Succeededā screen after beating 5/20 mode
-Cleaned up some menus to look nicer
-FIXED a bug with Jamboree Freddyās sound cue (It only played when you fixed your light over him, now it plays when he appears)
-Made Mad Endo much more aggressive. His spawn locations now appear mostly on the left side of the screen since people tend to hug that area.
-Updated the intro screen to include my more recent logo.
-Made the buttons bigger in the office gameplay. Now you shouldnāt āmissā hitting the buttons when flicking for the cameras or vents.
Also some gameplay tips for the office parts of the chapter:
-Some people didnāt notice thereās a āCONTROLSā button on the character screen, maybe you should check that out before starting the gameplay
-When the flashlight is depleted, your access to the vents will also be cut off until your battery is restored
-Jamboree Freddy doesnāt go in the vent camera before reaching your door. Once he leaves the main area heās already there.
-Toy Bonnie takes a while to reach your vent door once he enters, unlike Chica, who gets in your office immediately
-Toy Bonnie can actually be seen at your vent door if you turn around when he reaches you
-Mad Endo will only spawn/despawn when you open up the cameras
-Fixed a really dumb spelling error. Not sure how I missed it when I did my spell-check.
-Made the buttons during the office gameplay go invisible when either flipping up the camera or looking behind you.
-Fixed a bug where Nightmare Freddy would appear in the vents (or even on the vent walls) when he wasnāt supposed to during the vent minigame.
(Noticed it in the most recent Iulitm video. Sorry for anyone else who encountered this!)
-Added an Extras menu that appears after beating the chapter
-Moved the Credits menu to the Extras menu
-Changed Jay Jay V1ās name to Jamboree JJ in the Night Menu
What should be looked forward to for the future:
A prize for beating 5/20 mode
The āComing Soonā seen on the title screen being unlocked
More Extras menu content (Possibly)
General improvements
Redrawn Opening Intro (Possibly)
-Fixed bug where the āContinueā button wouldnāt appear when on a blank save file.
(ALSO: To the people out there who played the game before the save files were added, go to the .ini file (Or create one called HiddenGems.ini), and if you were at the first office gameplay, type āSAVE= 1ā. If you were in the second office gameplay, type āSAVE=2ā.)
Not sure how I missed that but uhhh sorry. That should be all the bugs for now.
Make sure to post gameplay videos! Iād appreciate it :3
Iāll be compiling all the videos into this little playlist I have, the feedback really helps to improving the game!
https://www.youtube.com/playlist?list=PLhwyGmlwAGUvHaMG-haUr3Cuy6GQv-tNR
-Added saves during the chapter when you enter the Office area. (Both times)
-Fixed a bug that erased all your saves when starting a new game.
-Added a āContinueā option for starting up a save.
-Buffed JJ and Toy Bonnie during the second office gameplay.
-Moved the āControlsā button above the āGOā button in the Office screen to make it more noticeable.
-Added a sound when Jamboree Freddy appears in your doorway
-Fixed a bug where you could spam-flip the camera to reveal enemies before the screen loaded in
Iām gonna be away for around 8 hours today, so I wonāt be able to fix any other bugs until I get home. Thankfully not much has been brought up, except for one instance in the vent minigame where NF got out of bounds. Iāll look into that later.
Hope youāre all enjoying that game! <3

And now the release of my first game! I hope you enjoy it!
If you encounter any bugs Iāll be sure to fix them as soon as possible! Please make sure to post any criticisms or gameplay videos!
We also have a discord server with a chat for you to discuss about the game. (And to post the gameplay and such) Come join! Iāll be there :3
https://discord.gg/CWmNfBq
As always thank you to all the people who contributed to this game, I couldnāt have done it without you!
Chapter 1: Night at the Museum [Release Date]
-Changing the release name from a demo to Chapter 1, since the game is presented in segments, and the demo is all of the first segment
-Chapter 1 Iām gonna try to push for a Halloween release
-The game has 1 gameplay segment, 3 cutscene segments (Those take up days and days of time) and a lot of screens and setups needed. 20 days remain till Halloween, which means Iām gonna have to push myself a lot to get it by then, but hopefully it can be done
Thatās all for now :3
Iāve been kinda silent about this game, been experimenting with a lot of things behind the scenes, so not much I could really show.
Here is some more relevant news:
-We now have someone doing the OST! His name is Weshek, the same one doing the Jollibee OST. Make sure to thank him! ^u^
-Demo almost finished. Need to do just a few more weeks worth of stuff.
-School/Other projects obviously getting in the way, which is why I tried to get much of it done over the summer. Just a little more!
Happy 4th Birthday Five Nights at Freddy's!
Let the tours begin...
HOME
Jamboree Cai!
Video on my Twitter, Iāll be posting minor updates and WIPs on there from now on.
Almost midway through all the charactersā AI for the office gameplay! (And thereās a good chunk of them)
Still have some placeholder AI, but its all coming together quite nicely!
As for the wandering sections of the game, got some pieces put together and some general areas fully completed. Demo should be soon!
Jamboree Freddy!
Jamboree Fredbear
Either your power or your life
New Beginnings
It's Back.
Hidden Gems: A FNaF Epilogue
will be returning shortlyā¦

